presentation

 

Forbidden Sky

Height of Danger

 

A raging storm destroys the last glider; to get off the research station, the crew must build and close an emergency energy circuit for the supply rocket and all crew members must be on the starting platform, before the rocket takes off automatically when the circuit is closed.

As a crew member with a unique special ability, you have four action options in a turn, the same one more than once is possible. 1. Move crew member. Two crew members on the same case can swap equipment any time. 2. Explore – reveal and take a tile, up to maximum three in your display. 3. Discover – put your tile next to your crew pawn, thereby continuing connections; maybe place component or lightning rod. 4. Place or remove conduit part, starting at your crew pawn.

Then you draw weather cards according to wind strength; crew members can be affected – if a marker for health, rope or wind rives at the skull symbol or the circuit is closed before all crew is on the starting platform, the game is lost.

A spectacular and attractive game including light and sound effects when the rocket takes off! The danger elements of storm and lightning have been implemented very nicely, too. One wrong move, however, can cause loss of the game, therefore you need to plan very carefully together, as, for instance, conduits that are placed attract lightning and this can cause lightning to strike and damage players, as the impulse runs along conduits and lightning rods. Not for beginners, but a fantastic game for families with some gaming experience and, in levels Elite or Legendary, also for avid gamers. A very well-made felicitous new addition to the Forbidden series.

 

Players: 2-5

Age: 10+

Time: 60+

Designer: Matt Leacock

Artist: C. B. Canga, Anne Pätzke

Price: ca. 32 Euro

Publisher: Schmidt Spiele 2018

Web: www.schmidtspiele.de

Genre: Cooperative, placement

Users: For families

Version: de

Rules: de en fr hu nl

In-game text: yes

 

Comments:

Most difficult game so far in the series

Lots of planning necessary

Success often only after a few games

Very attractive components

 

Compares to:

Forbidden Island, Forbidden Desert

 

Other editions:

Gamewright (en fr), Reflexshop (hu), White Goblin Games (nl)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0