Fang den Wurm

 

The woodpecker picks at the hole in the tree and tries to get the worm. In your turn, you roll the die: For a color, you twist the ring so that the marking of the respective color points at the woodpecker; for the joker you can choose a color or leave the ring where it is. For the X as a result, you miss your turn. If you have rolled and twisted the ring, you hold the tree trunk with one hand and pull the bird back by its tail feather and then let go. The woodpecker jumps forward and picks a hole in the sheet of paper in the tree trunk. If the worm jumps out, you have won.

 

Action game for 2 or more players, ages 4+

  

Publisher: Schmidt Spiele 2023

License: KID Group 2022

Editing: Marie Danner

Art: Janos Jantner, Kinetic

Web: www.schmidtspiele.de

Stock #: 40638

 

Users: For children

 

Version: de * Rules: de * In-game text: no