Players develop a landscape, but as houses are valueless without water, the inhabitants move out if there is no water in a completely developed area. In his move a player can build houses, he rolls the die up to three times and places houses, or he can place a spring or he can build canals. He can place 2 canal pieces next to springs or other canal pieces, a canal cannot branch off and a spring can only start canals in two directions. When all canals are placed, the round is finished and the player with the most houses with water supply on the board wins the game.
Placement game * 2-4 players from age 8 * Designer: Bernhard Weber * Illustration: Claus Stephan and Mirko Suzuki * ca. 30 min * 49081, Schmidt Spiele, Germany, 2006 *** Schmidt Spiele GmbH * www.schmidtspiele.de *