Concept Kids Tiere

Pictograms †explain animals


In this cooperative version of Concept, children aged 4+, describe animals with the help of pictograms in a way that the adult(s) can guess the animals.

The pictograms represent environments, day or night activity, friendly or aggressive, size, color, pattern, number of legs, scales, claws and many more traits. 110 cards of animals comprise cards with a blue frame and cards with a red frame; red frames denote animals that are more difficult or less well known; at the start you should only use the cards with blue frames.

The active adult guesser draws a card and puts it unseen, with the animal pointing towards the children, into the card holder; the children as explainers then use the 16 marker frames, each child in turn puts one of the frames on a pictogram representing one of the animalís traits. The children may assist each other, but should of course give out as little information as possible. The guesser has any many guesses as he wants, the explainers can only give yes or no for an answer. When all frames have been used and the animal was not guessed, the card is set aside. When all twelve pre-prepared cards have been played, the team success is checked against the track in the rules, or the guesser with most cards wins.

When playing with older children, you can swap roles, use the red-framed cards, or one player describes the animal for all other players, who then guess together.

Children as main players in a family game! Pictograms are very well designed, the selection of animals is well chosen and suitable for the target age; all in all, an attractive, challenging and very communicative guessing game.


Players: 2-12

Age: 4+

Time: 20+

Designer: Alain Rivollet, GaŽtan Beaujannot

Artist: …ric Azagury, Alexis Vanmeerbeeck

Price: ca. 24 Euro

Publisher: Repos Productions 2018


Genre: non-verbal communication, animals

Users: For families

Special: Many players

Version: de

Rules: de en es fr pl

In-game text: no



Nice selection of animals

Cute graphics

Cooperation not dominant

Pictograms are self-explanatory


Compares to:



Other editions:

Asmodee (es), Repos (en fr), Rebel (pl)


Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 2

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0 †