presentation

 

Clank!

dungeon crawl meets deck-building

 

Thieves want to loot the dragon’s lair, but with each Clank! and each nicked artifact the dragon gets angrier. You have two goals - steal and artifact and return to the start and collect most points.

The board is set up, all players hold identical decks of cards and markers in their color and have a pawn at the start.

You use standard deck building mechanisms to create resources - Skill, Swords and Boots - to buy new cards from the Dungeon Row or items from Market, to fight Monsters or to move on the board. Some cards cause noise, called Clank! and you must place markers into the Clank! case. If a card, placed to fill a gap in Dungeon Row, shows a dragon symbol, the dragon attacks. All markers on Clank! are put in the bag and markers corresponding to the Dragon marker position on the Rage Track are drawn; colored ones cause damage to the owner. If you are knocked out thereby, you are either rescued by villagers - if you got out of the Dungeon or at least its Depths with an artifact - or you are out of the game.

The first player to exit the Dungeon or to be knocked out, puts his pawn on the Countdown track, advances on it one step per turn and resolves the effects. On case 5, the dragon knocks out all players in the dungeon and the game ends. If you left the Dungeons or its Depths with an Artifact, you now score artifacts, tokens, gold and cards.

What a cute, witty and felicitous implementation of established mechanisms! The dungeon is sophistically arranged, the Clank! mechanism is innovative and you are under pressure, because when the first player leaves the dungeon, you have exactly four rounds left to accomplish your goals!

 

Players: 2-4

Age: 12+

Time: 60+

Designer: Paul Dennen

Artist: Rayph Beisner, Paul Ramos, Nate Storm

Price: ca. 80 Euro

Publisher: Renegade Game Studios 2016

Web: www.renegadegamestudios.com

Genre: Deck building, dungeon crawl

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Well-working combination of mechanisms

Resulting in innovative game play

High replay value

 

Compares to:

Deck building and dungeon crawl in general, all in all first game of its kind

 

Other editions:

Currently none, German edition announced without date

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0