played for you

 

Godz

God of Mud or god of fried fish?

 

You embody one of the main gods of planet Baffarus and guide your believers, inspire them with your semi-divine avatar, astonish them with miracles, assist them to build temples, all of this to be the most popular and most worshipped god.

You take all components for your god including a Divinity board and a starting regions which is placed next to the central region.

In your turn you have an action phase in which you do actions or collect glory, miracle phase in which you do miracles with Faith points according to your divinity board, and a resources phase in which you confirm and register resources on your divinity board. In the action phase you can make your believers act by spending Faith Points – you can call them to your palace, move them and do war or siege on the respective special hexagons. For Food points you can let your Avatar act – he can move, eliminate an enemy believer, do siege or – once in the game – create a prophet. Or you build a temple using Building points. In the resources phase you sum your resources from productive tiles, cities and temples.

If someone has more than six points from war and glory the game ends instantly and you calculate your victory points from war, glory and balance as well as from temples and from extra points granted by regions and special tiles.

First and foremost you notice the cute illustrations and loving details connected to the universe of Super Fantasy; the mechanisms then provide solid resource management where you, as usual, want to to more than you can and must cleverly select the right one at the right time for the best results.

 

Players: 3-5

Age: 12+

Time: 90+

Designer: Diego Cerreti, Marco Valtriani

Artist: Guido Favaro

Price: ca. 40 Euro

Publisher: Red Glove 2014

Web: www.redglove.eu

Genre: Development, resources

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Topic nicely integrated into the game

Many options, clever selection necessary

Cute texts and illustration in the Super Fantasy Universe

 

Compares to:

Development games with terrain and resources

 

Other editions:

Red Glove (it)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0