presentation

 

Termity

Colonies fight for mounds

 

You represent a colony of termites, defend your mounds and want to conquer opposing and neutral mounds. Units of a colony are: Workers - most frequent type, range 2, strength 1. Soldier - Range 1, strength 2, specialty Strong Grip, attacked units cannot retreat. Spitter - Range 1, strength 1, specialty is attack over 2 hexes from vegetation, +1 strength. Flyer - Range 3, strength 1, specialty is flying over opposing units.

Colony characteristics: Blue - based on workers, fastest. Red - based on soldiers, break through any defense. Yellow - based on spitters for ranged attacks. Grey - based on flyers, unexpected attacks. Terrain types are CLEAR, WATER for flyers only, Vegetation and Stones. Stones enhance the defense of an attacked unit by 1, only workers and flyers can enter Stones, for 2 or 1 movement point.

A player turn has two phases - Reproduction with placement of one out of three markers from your hand and movement for one unit, which can pass through your own units. When strength + support - all units on hexes adjacent to the target, Spitters over two hexes - are higher then that of an opposing unit in your target hex, you can move there and attack: A soldier defeats all units; an attacked mound goes off the board with the attacking unit, attacker and defeated place a mound.  

If nobody has markers to place, you win with the highest total from conquered mounds + your mounds on the board + mounds not yet played.

Termity is a challenging and thrilling placement game, thematically interesting, without any chance element, tactical and strategic; in a game of four the board gets tight!

 

Players: 2-4

Age: 10+

Time: 45+

Designer: Fréderic Moyersoen

Artist: Jarek Nocoň, Lukasz Kowal

Price: ca. 25 Euro

Publisher: Rebel 2016

Web: www.wydawnictwo.rebel.pl

Genre: Placement, attack

Users: With friends

Version: multi

Rules: en pl

In-game text: no

 

Comments:

Topic and mechanism go well together

No element of chance

Pretty mounds

Special board for a two-player game

 

Compares to:

Placement games with area conflicts

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0