Build roads for trade routes


The kingdom has been expanded with a coastal region and the true wealth of the region are its amber deposits; players build roads to enable access to the new region.

The game is set up according to the rules for the respective number of players; each player is given six road building tiles and is randomly assigned a castle on the board. In a turn you must place a road building tile on the board and draw a tile from stock. You can only add a road building tile to an existing network of roads and place it only on empty spots, with the exception of bridges and roundabouts; all roads are neutral and can be used by all; connecting of a village or castle to the network can score you gold; a shovel tile destroys a road or water tile; if you cannot place a tile you pay one gold, discard a tile from hand and draw a new one. If you have connected to all villages and castles you win instantly; otherwise you win with most points from gold and connecting villages and castles when the draw pile is empty.

In the advanced game each player has a shovel tile of his own color which does not count for the maximum number of six tiles in hand and which you can use once in the game, and a certain number of tiles is displayed open-faced; when you draw a tile you can choose to draw from the face-down draw pile or from this display.

Amber is a very attractive family game in the tradition of Carcassonne, restricted to creating roads; you need to consider the use of a shovel well, as destroying water can be very useful; you also need to plan when to connect to a village or castle in order to get the coveted gold.


Players: 2-6

Age: 10+

Time: 30+

Designer: Thomas Lewandowicz

Art: Ewa Kotowska

Price: ca. 20 Euro

Publisher: 2012


Genre: Placement game

Users: For families

Version: multi

Rules: en pl

In-game text: no



Nice background story

Simple mechanisms

Pretty components

Good family game

Two levels of difficulty


Compares to:



Other editions:

Currently none


Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0