presentation

 

Woodlands

Dracula or King Arthur

 

Woodlands takes us to an enchanted forest, where we meet Little Red Riding Hood, Robin Hood, King Arthur or Dracula, for a master version also a Unicorn and a Wood Gnome.

For each hero there is a story - of varying difficulty - featuring chapters and one symbols transparency for each chapter.

You have a set of twelve path tiles and a board; the chapter transparency is laid out and the chapter story is read; it names the rules for the chapter and the targets. Then all players place simultaneously and quickly, nine of their path tiles on their board, trying to form paths that touch as many of the given targets as possible - for instance, signpost, strawberries and yellow gem for the first chapter of the Little Red Riding Hood.

If you are done, you turn the run-down timer over, the other players have one more run-time to fill their board. Then, in turn, you check your paths - using transparency and character marker - for points for connected symbols and for special symbols: you take gems; the player in the lead must connect the chalice; keys open connected chests for treasure cards; Enchanted Path Tiles acquired from treasure cards follow special rules. Empty squares on your board score penalty points. At the end of the story you score your gems. Master transparencies can be used with any chapter and make the tasks more difficult. Can also be played with an App.

The difficulty suits the given age, the topic rather not; the mechanism is known from many solitaire games and in Woodlands you also play on your own and can only interact, albeit a bit negatively, via the treasure cards; and yet, all in all, a good and very beautiful game.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Daniel Fehr

Artist: Felix Mertikat, Fiore GmbH

Price: ca. 37 Euro

Publisher: Ravensburger 2018

Web: www.ravensburger.de

Genre: Place paths, reach targets

Users: For families

Version: de

Rules: de

In-game text: yes

 

Comments:

Beautiful components

Age/difficulty and topic not congruent

Very attractive family game,

And yet a multiplayer solitaire game

Many additional rules for symbols

 

Compares to:

Titanic and all Smart games featuring path-to-target mechanisms

 

Other editions:

Currently none, English edition announced

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3