PLAYED FOR YOU

 

Schnappt Hubi!

MOuse and Hare chasing a Ghost

 

Hubi, the hungry ghost, is helping himself to the tidbits of the animals and needs to be caught by players in the guise of a hare or a little mouse. To catch Hubi, two playing pieces must move into the room where Hubi currently hides. And, as is only to be expected from a haunted mansion, some walls have magic doors, some doors can only be passed by a mouse, some others only by a hare and some of them cannot be used at all. Furthermore, you only can catch Hubi when he is awake and he is only woken by the creaking of a magic door.

Therefore players scout the haunted mansion in the first part of the game and search for the magic door. The compass, the electronic unit in the game, guides players through the game. It knows the position of all the playing pieces, gives information on the nature of walls and doors and also tips on the location of a magic door or of Hubi. In your turn you are asked by the owl, the bat, the centipede or the toad what you want to do: If you press a direction button you learn if you can pass the wall; then you set up the corresponding wall, move if possible and eventually place a wall. If you press the help button you stay where you are and get information on magic doors and - later in the game - on Hubi’s location. Each animal only gives one clue per game. When two playing pieces are standing on both sides of a magic door, the door opens and wakes up Hubi. Hubi announces when he changes his location and also when a playing piece is in the room with him.

The chase for Hubi offers a nice combination of deduction, cooperation and adventure, rather sophisticated and playable in different levels of difficulty.

 

Players: 2-4

Age: 5+

Time: ca. 30 min

Designer: Steffen Bogen

Artist: Rabbix

Price: ca. 25 Euro

Publisher: Ravensburger 2011

Web: www.ravensburger.de

Genre: Cooperative deduction game

Users: For children

Version: de

Rules: de

In-game text: yes

 

Comments:

Cute topic

Electronic well integrated in the game flow

Very attractive components

Trains logical thinking

 

Compares to:

Wer war’s? and other games in the series Mein erstes Brettspiel + Elektronik

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0