presentation

 

Safe Breaker

Crack the code, loot the safe

 

A safe full of diamonds and gold coins; to get your hands on that treasure, you must crack the code and win with four gold pieces or two diamonds.

The safe unit is filled with 15 coins, following detailed instructions; the stethoscope is added to the unit and number cards are displayed individually and number side up. The sliding switch on the safe is moved to „1“ and the game can begin as soon as the red light blinks.

The active player takes a number card, sets the number wheel to this number and then puts his finger on the finger print scanner and his ear very firmly next to the stethoscope: If the number is wrong, the safe remains closed and you hear a noise for a clue: „Ping Ping“ - high - the correct number is higher than the entered number; „Bum Bum“ - low - the correct number is lower than the entered number. “Police klaxon” - you are unlucky and get no hint. If the entered number is correct, the safe opens and - randomly - up to three coins fall out. IF the coins show gold or diamonds you keep them. But if the alarm bell is among the coins, you put back all other coins and the alarm bell is set aside. For the next round, the safe is closed again, it will need a new code to open.

On variants, you put the card back into the middle and must memorize cards that were played, or you play entirely without cards, so that only the active player knows the number that he has entered.

A quantum of luck is necessary, and only if you press your ear very firmly to the stethoscope funnel, will the clues remain hidden. Very nice guessing fun with a well-working game unit, not only for children, especially in the variant without cards.

 

Players: 2-4

Age: 6+

Time: 15+

Designer: not named

Artist: not named

Price: ca. 37 Euro

Publisher: Ravensburger 2017

Web: www.ravensburger.de

Genre: Guessing

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Well-working game unit

Nice mechanism

Hearing of the clues is difficult to avoid

 

Compares to:

First game with that kind of game unit

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0