PLAYED FOR YOU

 

MAKE ‘N’ BREAK PARTY

ONE TALKS, ONE BUILDS!

 

The game comprises building cards with specifications to copy: 80 cards demand building 3D constructs, 20 cards show facial expressions which must be copied by laying them out on the table. The term cards show two words in two colors; at the start of the game you choose the valid color for the duration of the game.

You play in teams; the active team takes the building blocks - one member of the team builds, the others describe to him what he must build. The other team checks the correct set-up and the timer. The location of your marker on the board determines the mode for building: Building according to description, Building according to description plus avoiding taboo word, blind building or constructing terms, for instance ball pen. When you construct such a term the rest of your team must guess the term correctly; the builder can support his construct by miming, gesturing and noises, but cannot use words. The Timer is activated according to the current mode; while the timer runs the team can try to execute cards and scores for correctly completed cards within the time frame. The team that has completed a tour around the board first, wins. In general, the game is targeted at two teams with a maximum of three members each; in variants modes for three and for up to nine players are given.

This party version is a good example for careful extension of a brand and a game mechanism; you still build under pressure of time according to the original idea of the Lawson Brothers, but terms and taboo words introduce a completely new flair to the game - how do you create a ball point pen from cylinders, blocks and arches?

 

Players: 3-9

Age: 10+

Time: 30+

Designer: Arno Steinwender, Wilfried Lepuschitz

Art: Kinetic, Peter Becker und Team

Price: ca. 30 Euro

Publisher: Ravensburger 2012

Web: www.ravensburger.de

Genre: Building and party game

Users: For families

Special: Many players

Version: de

Rules: de

In-game text: yes

 

Comments:

Game mechanics from the original game

Different game modes introduce changes in details

Building following a description demands exact talking and careful listening

 

Compares to:

Make ‘N’ Break and other construction games with specifications

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 2

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 1