presentation

 

Flippi Flatter

Feed the Bat and gain gems

 

Flippi Flatter is a a little and very hungry, but also very moody bat. She wants to be fed, but you do not now how often she wats to eat. If you feed her too often, she raises her wings and flaps them.

Flippi Flatter sits in the middle, the board is laid out next to hear. All players receive a marker and the corresponding bag board with color-bordered indentations. The markers begin in the treasure chambers and Flippi is switched on. The active player rolls and advances his marker through open doors by that number of rooms. If you reach a dining room, regardless of which color, you must feed Flippi and decide if you want to feed her once, twice or three times. You press down Flippi’s tongue accordingly. If she is content and remains quiet, you receive one gem, in the color of the room, out of the chest. If you cannot place it in a dent on your bag board, you keep it all the same.  When Flippi is unhappy with her feeding and unfurls her wings, and flaps them, you must discard one of your gems and calm Flippi - you press a button and then fold her wings back.

If you enter the treasure chamber, you get a gem of your choice from the treasure chest. The room with the thief entitles you to steal a gem of your choice from another player or take one from the treasure chest. From the room with the Magic Whirlwind you fly to another room of your choice and resolve the action of this room. Whoever is first to collect two gems of each color, wins. The rules also provide a simpler version without game board for younger children.

After action with Beaver, Penguin or Kraken now action with a bat; pretty, simple and fascinating for children.

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Big Ideas

Artist: Graham Howells

Price: ca. 40 Euro

Publisher: Ravensburger 2016

Web: www.ravensburger.de

Genre: Action, gathering

Users: For children

Version: de

Rules: de nl

In-game text: no

 

Comments:

Pretty action game

Nice topic

Good components

Smaller children might need help to fold Flippi

 

Compares to:

Action games with chance-directed triggering of the action

 

Other editions:

Ravensburger (nl)

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 1