PLAYED FOR YOU

 

Elfer raus! Master

NOW YOU CAN PLACE CARDS IN COLUMS, TOO!

 

Each player tries to be first to place his cards into rows of the same color. In the basic game you first play an 11, preferably the red one, and then place cards next to it in ascending or descending order, at first a 10 or a 12. A new 11 card starts a new row. You can place any number of correct cards in a turn; often it is of advantage not to place all cards that you could place.

In this Master version all four cards 11 are placed underneath each other; the remaining number and joker cards are shuffled, each player is dealt between 12 and 20 cards, depending on the number of players, plus two to four connection cards. You can place one to four cards into one or several rows or draw the top card from the stack. In a row you place cards with the color of 11; at the end cards must be displayed in ascending order from 1 to 21, with the exception of jokers or connection cards. For the last card that you place at one side, that is, between 1-11 or 11-21, you receive a bonus card. A joker replaces any card and can be replaced by the correct card. A connection card points to the neighboring row, where you must place the card with correct number and color; connection cards do not count for the one to four cards that you can place.

When you place your last card, you end the game; each bonus card is worth 11 points, each card in hand its value as negative points and each joker in hand 11 negative points; you win with the highest score.

A classic card game that has been sophistically and nicely varied; the connection cards make the game more tactical as you must take care not to open up too many possibilities to others.

 

Players: 2-6

Age: 8+

Time: 30+

Designer: Wolfgang Kramer, Lieselotte Hausser

Art: Schwarzschild

Price: ca. 10 Euro

Publisher: Ravensburger 2012

Web: www.ravensburger.de

Genre: Card shedding game

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Sophisticated variant of the classic card game by Hausser

Joining cards make the game more tactical and at the same time simpler

 

Compares to:

Elfer raus! and other card shedding games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0