Kid                      

 

Alter                    6

Spezial                

 

Das groSSe Kullern

Marmot Race

 

The marmots are rivaling for the marbles and also race to reach the deck chairs first. Marbles are at the same time obstacles, if too many of them are in front of a marmot, but also a way to move forward.

The game is set up in the box, then you play in turn: You take 3 marbles out of the pool and throw them one by one into one of the hatches on the roof of the hut. For each marble that rolls out of the hut you receive a counting chip from your neighbor. Then you can move one of your marmots as many steps forward as equals the sum of marbles currently in front of your marmot plus the number of counting chip = number of marbles that rolled out of the hut. You jump over other marmots and do not count the space occupied by them. You must always move the full number of steps, unless your marmot reaches a deck chair. If you move onto or over a space showing a noisemaker/trumpet, the so called “Kulleralarm” happens – you move the lever in the hut to the new position. This makes all marbles in the hut roll out. Each marmot can only catch a maximum of three marbles, if a forth one lands in front of a marmot the marmot must move back to the next space showing a stone. If you reach a deck chair with your second marmot, you win the game.

Das große Kullern offers a fantastic gaming experience simply by its design and components, hut and marble hill are very attractive. The mechanism that the marbles double as obstacle and pace generator is very well functioning. The choice of which marmot to move allows for a little tactic and a choice between advancing or maybe hindering another marmot.

 

Spieler         : 2-4

Alter            : ages 6+

Dauer           : ca. 30 min

 

Autor           : Jens-Peter Schliemann, Bernhard Weber

Grafik          : Michael Menzel, Walter Pepperle

Titel            : ident

Preis            : ca. 30 Euro

Verlag          : Ravensburger 2011

                     www.ravensburger.de

 

Genre                    : Race and action game

Zielgruppe             : For children

 

Version                           : de

Rules                              : de

In-game use of language   : no

 

Kommentar:

Very attractive components

Box doubling as game unit

Chance is dominant, a little tactic is possible in choosing the marmots

 

Vergleichbar:

Basically all race game with obstacles, the double use of the marbles as obstacle and pace maker is new.

 

Zufall                            3

Taktik                  1

Strategie__                 

Kreativität          

Wissen_              

Gedächtnis         

Kommunikation  

Interaktion                  

Geschicklichkeit 

Action                  3