presentation

 

Counterfeiters

fake money changes into real one

 

As a counterfeiter with Mafia, players print counterfeit money and swap it for real money. The Godfather can provide protection again police, but there is a price on his help.

In turn, you place a henchman for an action on a free slot: Shopping on the Black market, where you can acquire printers, ink, paper, holograms, diners, private jets, lottery tickets and lawyers - print counterfeit money, the quality depends on the available materials - launder money at the supermarket or with a receiver - tax fraud - fly to the Caribbean and pay real money into the account (your envelope) or withdraw many. When all henchmen have been played, the round ends - every diner that you own changes a counterfeit note into real money. When a police hat is depicted on the slot you use, the policeman was moved one step and might trigger an effect on some cases: Godfather - all lose half of their real money that is not parked on the offshore account - Police investigations - supermarkets spot fake money of one quality level. Air traffic controler strike - you cannot fly to the Caribbean.

When the policeman reaches the last slot on the police track, the Godfather effect is resolved and then every player can play one last henchman or make use lawyers or diners or lottery tickets. Then you win, if you own most real money.

Mafia topic, a bit different! The topic has been very well implemented and the mechanism is easily accessible. The focus is on printing fake money and swapping it for real money; the competing for the best slots for henchmen is fun and the worker placement mechanism fits the topic perfectly!

 

Players: 2-4

Age: 13+

Time: 35+

Designer: Olivier Bourgeois

Artist: Ian O’Toole

Price: ca. 25 Euro

Publisher: Quined Games 2018

Web: www.quined.nl

Genre: Worker placement

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Topic perfectly implemented

Mechanism easily accessible

Short duration

 

Compares to:

Mafia games for topic, worker placement for mechanism

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0