PLAYED FOR YOU

 

Urbanization

From Countryside to modern town

 

Urban development - you start in a rural area at the time of the Industrial Revolution and guide the fortunes of the town until modern times. In six rounds you develop the town for victory points for citizens at the end of each round. For those citizens you must look after houses, orders and grain and you also score points for factory production, setting up of buildings or from inventions.

A round comprises three sections: 1) choose a person and use its abilities. From Round 2 the player with fewest victory points gets the Lord Mayor card, one VP and is starting player, he chooses an additional person. 2) Implement actions - each player chooses one action and implements it or passes, for a total of four actions. Possible actions are buying land, erecting buildings, trading grain, sowing seeds, receiving work orders, attracting industry, producing goods or collecting taxes. If you erect a building, you choose a house, skyscraper or administrative building and pay the costs to the bank; you can erect any number of the same type of building. 3) Prepare for next round - you receive one grain marker for each grain marker you placed and take those back, too; you can only own maximum eight grain markers. The factory card of lowest value is removed from the board and replaced with the top card from the draw pile; if it carried action markers those go back to their owners. Work order markers on order cards go back to the board.

Urbanization offers a varied interplay of different mechanisms to generate victory points, but usually you do not have much choice, very often the choice is obvious as only one action really makes sense.

 

Players: 2-4

Age: 12+

Time: 75+

Designer: Johnny Ebsen

Artist: Marko Fiedler

Price: ca. 45 Euro

Publisher: Queen Games 2012

Web: www.queen-games.de

Genre: Urban development

Users: With friends

Version: multi

Rules: de en es fr nl

In-game text: yes

 

Comments:

No element of chance

Despite a great number of options one often has a limited range of actions

Multilingual edition, but cards in English only

Very good components

Comes with the variant "Inventions"

 

Compares to:

City Tycoon and other games on urban development

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0