presentation

 

Templar’s Journey

Prepare for a crusade

 

Europe is preparing for a Crusade. Knights of the Temple travel the lands, recruit knights in towns, collect gold, complete missions and want to place their knights into ships when a Papal Edict is called; all that gives victory points.

The six rounds of the game are divided into three action rounds and three shipping rounds. The number of action in an Action round depends on the path the Pope takes to the next harbor. When he arrives at a harbor, a shipping round with scoring of knights is triggered.

In an Action round, the starting player moves the Pope one step on the action track; either on a green flag - the starting player can place a knight into a city with one of your Templars - or on a red flag - he can remove an opposing knight from a city in an area with one of his Templars. Then, every player selects one of his six action cards - to take gold, place a knight or move a Templar, always either in safe or in risky mode, as too many cards played from the same category results in penalty actions for players who selected the risky option. In a Shipping round, two cities are scored; whoever has the majority of knights there, receives the Edict and scores two points; then knights are allocated to ships for points. Knights in temples enable special actions. After six rounds, you score gold, knights in the 7th city and completed missions.

Lots of tactic and lots of interaction on the variable board, as the order of scoring the cities is known from the start; the two optional modes for the actions is an interesting challenge with the risk of penalties. A game that is also recommended for families with some gaming experience.

 

Players: 3-5

Age:14+

Time:60+

Designer: Jani and Teri Moliis

Artist: Claus Stephan, Anne Kersten

Price: ca. 30 Euro

Publisher: Queen Games 2017

Web: www.queen-games.de

Genre: Worker placement

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Nice topic

Variable board

Known scoring order

Lots of tactic and interaction

 

Compares to:

Hornet, other Worker placement games

 

Other editions:

Currently none, previously as Hornet with Z-Man and Lautapelit

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0