presentation

 

Super-Vampire

Garlic hunt before sunrise

 

Garlic alarm in the tomb! Evil Dr. Knofi has scattered garlic cloves all over the tomb and the vampires need to get rid of all the garlic before sunrise, so they feed it to their pets, called Knobe, which live in the towers.

The tomb and towers are set up, using one of four possible sides of two boards. One player is the Super-Vampire, the others are Sun players. The Super-Vampire tries to collect as many garlic cloves as possible and to get them to his starting spot on his tower before the sun rises. The Super-Vampire rolls a die and moves his vampire disc quickly along the planks of the board to the corresponding garlic symbol; when the disc completely covers the symbol, you take a garlic clove for your disc. Then you can decide if you want to collect another clove and roll again for a garlic symbol or if you prefer to move back to the starting spot. Because, while you collect garlic, the other players in turn roll their sun die; empty results are re-rolled; if a sun symbol is rolled, the die is instantly placed on the sun board; when all six spots on the sun board are filled with dice showing the sun symbol, the sun has risen and the turn of the Super-Vampire ends. If he has reached his starting spot before sunrise, he feeds the cloves he collected to his Knobe and, maybe, set out again to collect more garlic When the last clove has been fed to a Knobe, you win with most cloves in your tower.

This game is a cute mix of dexterity and luck of the roll; take care not to let your vampire fall off, because you are only allowed to touch his rim for pushing. A thrilling challenge with the dilemma of securing or not securing!

 

Players: 2-4

Age: 6+

Time: 30+

Designer:  Julien Gupta, Johannes Berger

Artist: Patricia Limberger

Price: ca. 30 Euro

Publisher: Queen Games 2016

Web: www.queen-games.de

Genre: Dice, dexterity

Users: For children

Version: de

Rules: de en fr

In-game text: no

 

Comments:

Cute topic

Attractive 3D game

Good mix of dexterity and luck of the roll

 

Compares to:

Games using dice results for a timer

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 1