presentation

 

Solaris

Collect and transfer energy

 

A Solaris as an energy station in orbit around a sun and transfers energy via laser to Earth. To keep crew and installations of the station safe from radiation, the station rotates and therefore always only one segment is facing the sun and can be used. Collectors collect energy in lasers, which then transfer energy to earth.

Each round, one station is activated, and players select one of five action options, player order is determined by players’ energy amounts in descending order. Actions are: Replenish energy; relocate energy, using cards in the color of an energy bridge adjacent to the active station; exchange card; pass; or station actions: At the Engine Deck, you use energy to increase energy at another station: in Headquarters, you receive cards; in the Biotope, you spend energy to redistribute remaining energy; at the Shuttle Port, you can dock on shuttle at the station for each energy you spend. In the Canteen, you draw one card from any player for each energy you spend; and in the Energy Cell you can spend energy to transfer energy from a station with shuttle to the Laser. If someone has seven or more energy at the Laser, you win with most energy at the Laser.

The game includes rules for variants: Time Game is played over four rounds only. Layout Change uses random or player-determined arrangement of stations, the energy cell is activated last.

Solaris is a very beautifully designed game, but the fun in playing it relates to the player type - if you like action and interaction, you will be disappointed; if you’d rather play a rather monotonous game with tactic and little tension, you will want to play Solaris again.

 

Players: 3-5

Age: 12+

Time: 60+

Designer: Brigitte and Wolfgang Ditt

Artist: Dennis Lohausen

Price: ca. 24 Euro

Publisher: Queen Games 2017

Web: www.queen-games.de

Genre: place, collect

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Uniform game flow

Tactic necessary

Not very thrilling

Often only one possible action

Luck-dependent via cards

 

Compares to:

Resources management

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0