presentation

 

Skylands

islands in the sky

 

As a resident of Skylands, you recombine shards of the destroyed world, recreate islands and provide energy for cities.

88 Island parts are prepared for the number of players; supply board and action boards as well as a display of 16 special islands with special abilities are prepared and each player places his board depending on the selected variant with the empty side showing or that with three pre-printed islands parts.

You place island tiles for Woods, Mountains, Crystal and City for points and actions, of course with corresponding borders. The active player moves his pawn on one of the four action boards to use the action + bonus, all other players use only the action: Discover islands = take a tile from the display - Deploy inhabitants from general stock to Wood, Mountain or Crystal islands - Create islands by buying and placing a special island, paying with inhabitants taken from completed islands - Convert energy by relocating residents from a Crystal Island to a City island for points, the inhabitants then go back to stock. Deploying inhabitants and converting energy is only possible on completed islands. When one player board is full or the point tokens are gone, you score inhabitants, completed islands, special islands, point tokens and deduct two points for each empty square on your board.

A mix of familiar mechanisms, rather chance-driven and providing guaranteed points from a combo of Crystal + City island; a game that plays quickly and always different due to using 16 out of 32 special islands - a nice, upscale family game that can have its frustrating moments when those tiles just donít appear.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Shun and Aya Taguchi

Artist: Patricia Limberger

Price: ca. 36 Euro

Publisher: Queen Games 2018

Web: www.queen-games.com

Genre: Place tiles

Users: For families

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very attractive design

Interesting interaction

Lots of luck involved

All players always involved, no downtime

 

Compares to:

Carcassonne, other tile placement games with individual player displays

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0 †