presentation

 

Pioneers

Settlement by coaches

 

North American cities are settled by pioneers arriving in coaches. Those pioneers have professions according to their position in the coach; the profession determines the city where he can settle, as each city only needs one profession. For better transport, you can buy roads and earn money from other players using them. Seven kinds of pioneer tiles are present seven times each; Banker and Merchant provide a permanent special action; Barkeeper, Sergeant, Gold Digger, Farmer and Hotel provide an instant special action, which must be implemented. Those tiles are shuffled face-down and placed on the city slots on the board. You begin with a pioneer at the start and one on each seat in your starting coach.

Then you play rounds with a turn for each player, a turn comprises phases: Income, Purchase of roads or coaches - with a limit for two roads on the same connection - as well as Movement and colonization including permanent and instant special actions as well as a settling opportunity for another player. Movement along a connection costs 1$. If you can settle all pioneers in your coach in cities, you receive victory points and money. You also score points for connecting cities with your own road network. If someone has build all roads or the last coach is displayed, you score - at the end of the round - for empty coach seats, gold nuggets and pioneers in your biggest road network.

Pioneers is a solid, well-working and highly recommended family game which works well for all numbers of players. It is clearly above average, especially due to the permanent interaction due to roads and opponent settlement option.

 

Players: 2-4

Age: 8+

Time: 60+

Designer: Emanuele Ornella

Art: Markus Erdt

Price: ca. 35 Euro

Publisher: Queen Games 2017

Web: www.queen-games.com

Genre: Logistics, transport

Users: For families

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very high-quality components

Well-structured rules

Works well for all numbers of players

 

Compares to:

Games on logistics and transport

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0