presentation

 

Kobold

Teddybear or Emerald?

 

Kobolds want to pilfer toys or gems from Maurice’s room; we are those kobolds and try to collect as much as we can, either most identical toys or sets of four gems in four colors. A mobile flash light board covers two segments of the room as a light beam. Tokens showing toys, gems, flashes and kobolds are placed open-faced and face-down - according to case - on unlit segments on the board.

As the active player, you either place one of your three kobold pawns into an unlit segment of the room board or take back all your kobold pawns from the room board and take - for each of them - one token from their respective segment, open-faced or face-down, at your discretion. If you thus can combine a set of gems, you take the gem trophy of the highest available value. If you took a flash token, the toy depicted on it is scored and the player who currently holds the majority of this toy receives two point-tokens. After taking, and maybe scoring, tokens you roll the die and move, if necessary, the flash light board by as many steps in the indicated color direction. If the beam lights up - topples, that is - a kobold, the kobold goes off board without a token. Then you replenish unlit segments.  

When five gem trophies have been taken or segments cannot be replenished completely, you score gem trophies, point tokens, toy trophies now awarded for majorities and kobold tokens.

Simply cute! The story is nice, the movable beam in 3D is well implemented and the collecting of the tokens even introduces a bit of tactics - tokens you took are visible and some tokens on the board are open-faced! A good mix of luck and consideration of what to take.

 

Players: 2-4

Age: 6+

Time: 20+

Designer: Marco Ruskowski, Marcel Süßelbeck

Artist: Paletti-Grafik

Price: ca. 35 Euro

Publisher: Queen Games 2018

Web: www.queen-games.com

Genre: Set collecting

Users: For children

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very attractive 3D set-up

Nice mechanism details

Good mix of luck and tactics

 

Compares to:

Collecting games with partly open, partly secret information

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0