presentation

 

Immortals

Light versus shadow

 

The eternal conflict of light versus shadow - you conquer regions in both realms with your tribes and use the resources - population, gold and energy. The construction of buildings, control of buildings, regions and areas earn you victory points. A player board has one board per tribe, and you begin with a set of Magic cards and your own armies.

After copious preparations with deploying of armies based on cards you drew and conflict cards you laid out, you play rounds with phases for each player:

1. Reinforcements with drawing of conflict card and reinforcing of armies. 2. Planning of actions with placing of region and conflict cards on Army cases and of Magic cards of Magic cases on your player board. Army cases give you the option of: Earn Gold, Receive Energy, Transition 3, Build, Portal, Attack, Attack or Army Movement; there are also individual action of Shadow tribes - Build (Demons), Earn Gold (Orcs); Transition 3 (Necromancer), Attack (Troll), Attack (Night Elves). Magic cards give you Activate, Conflict card or Starting player, Construct Shrine or Receive Region Card. 3. Performance of actions - in any order and with compensation of 1 gold or 1 energy for planned actions not resolved; conflicts are resolved with the Dice Tower. Armies lost in one realm are transferred to the other realm. 4. Scoring of controlled regions, shrines and capitals in your regions and region control in areas.

The emphasis of Immortals is on conflict and territory geography; the dice tower for resolving conflict is an acquired taste; the rule has gaps and yet the replay value of the game is very high!

 

Players: 3-5

Age: 14+

Time: 120+

Designer: Mike Elliot, Dirk Henn

Art: Claus Stephan, Martin Hoffmann, Anna Kersten

Price: ca. 50 Euro

Publisher: Queen Games 2917

Web: www.queen-games.com

Genre: Area control

Users: For experts

Version: de

Rules: de en + fr

In-game text: no

 

Comments:

Emphasis on conflict

Rules have gaps

Game does not really tolerate mistakes

Yet high replay value

 

Compares to:

Shogun, Wallenstein

 

Other editions:

Queen Games (fr)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0