Played for you

 

Escape Traps

Traps and time

 

Escape Der Fluch des Tempels, the real time adventure – Magical jewels in temple chambers must be activated within 10 minutes to enable adventurers to escape. All roll their five dice simultaneously and use them to uncover new chambers, enter chambers, activate stones, flee and remove blockage from dice; cooperation might be necessary. Within the runtime of the third count-down of the sound track all need to be out of the temple.

Expansion 3 Traps includes two new modules, Fallenkammern and Zeitkammern. If you discover a Fallenkammer/Trap Chamber r and add it to the board, you place your adventurer there instantly; those chambers – there are Moving Platform, Invocation Chamber, Cliff and Slide Trap - have various effects which must be mastered by rolling certain symbols or discovering new passages. Zeitkammern/ Time Chambers introduce a time element via sand timers; if you discover a time chamber you activate it by placing the corresponding sand timer into the chamber. Within the run time of the timer you now must either resolve a task or are prohibited doing some actions. Traps needs the base game Escape to play and can be combined with Quest and Illusions.

Escape Traps is yet another well working and fun addition to the breathtaking adventure in real time, which now is also time-consuming; waiting for a timer to run down to be able to do something can get on your nerves! And be lots of fun, and it is better not to be able to neutralize masks than losing a die forever because you did not get into the Sacrifice chamber within a minute! Let’s explore new horizons – ah – temples!

 

Players: 1-5

Age: 8+

Time: Real-time

Designer: Kristian Amundsen Østby

Artist: Oliver Schlemmer

Price: ca. 20 Euro

Publisher: Queen Games 2015

Web: www.queen-games.de

Genre: Real Time, adventure, cooperative

Users: With friends

Special: 1 player

Version: multi

Rules: de en fr

In-game text: yes

 

Comments:

Two new modules

Well-working, fun additions with new surprises

Con be combines with Quests and Illusions expansions

 

Compares to:

All other editions of Escape

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0