PLAYED FOR YOU

 

Cubo

Build a square of dice

 

Score points with dice: You hold four red and four blue dice and a white joker dice, two blue and two red dice sit in the middle of the table. The starting player turns over the tile of the round and rolls the four dice in the middle.

On a signal then all players roll their dice and can decide after each roll to either arrange their dice in a Cubo or to re-roll all dice. To form a Cubo you place the white dice in the middle and arrange the eight colored dice around it so that a square if formed making up three horizontal and three vertical rows. Aim of the arrangement is to form as many straights and triplets in the rows as possible. If you have formed your Cubo, you cover it with your cover tile, call Cubo and take one die from the middle. All other players now must stop to roll their dice and must form their Cubo. When all but one are done they count down from six, the last player must complete his Cubo within this period or forfeits scoring in this round.

Then you score your Cubo: Straights are worth the value of the highest die in it, triplets are worth the value of one die. Monochromatic results score double. Before you score your Cubo you may swap the die you took from the middle four for one die in your Cubo - not for the white joker die - and must place him in the same position. The white joker die adopts the color for a row, if necessary also two different ones in a scoring. Whoever achieves the highest total score after six rounds, wins the game.

This is a very nice version of the “roll dice for points” mechanism - very clever guys manage already - while rolling - to integrate in their minds the dice in the middle into the final result and to form a Cubo on time!

 

Players: 2-4

Age: 8+

Time: 25+

Designer: Julien Gupta, Johannes Berger

Artist: Claus Stephan

Price: ca. 22 Euro

Publisher: Queen Games 2014

Web: www.queen-games.de

Genre: Dice

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Good rules

Fast reactions are necessary

Dice exchange offers interesting options

 

Compares to:

First game in this kind, in general all games for dice combinations

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0