Captain Silver

One Wheel, two coins


Pirates are looking for very individual treasures between Treasure Island and Volcano Island. Treasures are in the individual player bags; each player has a bag with one set of items in his colors; the Pirate World is assembled from a Treasure Island board - players select the side they want to use - and three or four Ocean boards. Treasure chest tiles are stacked face down, as are island cards and three of five volcano cards. Pirate ships of players begin at the starting case on the Treasure Island.

All play simultaneously and want to find the items depicted on ocean cases by groping for them in their own bags and place them on the cases showing images of items. If you believe that you found an item, you pull it out of the bag; Currently suitable items are placed as fast as you can into the first corresponding case of a row or adjacent to items already placed; always only on empty cases. Items that you cannot place correctly, are placed on the Volcano Island. When a row is complete, all rows are scored: Wrongly placed in cases items cost you a coin each; for correct items you receive, depending on the case, either coins or move your ship to maybe receive coins again or a treasure chest. Then you lose one coin for each of your items on the Volcano Island that is also depicted on the volcano card revealed for the round. After three rounds, you win with most points from coins and treasure chests.

Pirates are a topic that always thrills children, and is combined here with a time element that challenges tactic abilities and spatial thinking. The result is a fantastic game offering lots of fun to children and families, too.


Players: 2-4

Age: 6+

Time: 20+

Designer: Wolfgang Dirscherl, Manfred Reindl

Artist: Paletti-grafik

Price: ca. 28 Euro

Publisher: Queen Games 2017


Genre: Tactile, speed

Users: For children

Version: multi

Rules: de en

In-game text: no



Nice implementation of the pirate genre

Items offer the perfect level of difficulty

Very nice graphics, high-quality components


Compares to:

Blinde Kuh and other tactile games


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 3

Action (dark green): 3