preparations for a revolution
In Paris, during the days before the French revolution: You prepare for the revolution, use influence and are recruiting allies and acquiring weapons.
Bastille is played over eight rounds, with scorings after rounds 4 and 8. Each round comprises three phases:
1. Placing Influence Tiles – in turn, one influence tile per turn on the leftmost free slot at one of the seven locations. You are allowed to place tiles twice at the same location. 2. Evaluate locations. Locations #1 to #7 are resolved in descending order of the influence values places there – for allies or bonuses like coins, influence, weapons, mission cards, victory points etc. 3. Scoring Flags and Round Preparations: All count the French flags on their character cards, and you accrue the indicated bonuses for most and second-most flags.
After four rounds you score gems and majorities in crown symbols and select bonuses for catacombs by placing a marker; furthermore, there are victory points and weapons awarded for advancement on the Bastille track. In the final scorning you assign your monk(s) to one of the character classes – Peasants, Soldiers or Nobles – and then score – as in the intermediate scoring – gems, crown majority, catacombs and Bastille, and then characters, mission cards, henchmen, coins and weapons.
When playing the Secret mission variant, you fulfill mission cards for majorities and series of character cards.
A visually very attractive game with a rather unusual topic, which offers exactly what it promises – preparations for a revolution and therefore an interesting game play from chasing after points and majorities from elements suiting the topic.
Designer: Christoph Behre
Artist: David Cochard, Markus Erdt
Price: ca. 36 Euro
Publisher: Queen Games 2018
Genre: Set collecting, majorities
Users: With friends
Rules: de en fr + hu
In-game text: no
Mix of familiar mechanisms
Set collecting and majority games
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0 F
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0