presentation

 

Rising 5

Helden von Asteros

 

Monsters threaten Asteros. Five heroes, the Rising 5, want to ban them again. Players place four of seven rune tiles as a first Code on the Rune Gate, the other runes are on the rune track. App or game master generate a code of four runes. Seven astrological symbols correlate to the runes; correlations are different in each game. In the Gate action, App or game master use the illumination status of the symbols to give information, if a rune is part of the code and in the correct position or not. During the game, players need to find out the rune/symbol combinations and then deduct the code.

The active player resolves phases: 1. Hero Action - either select a character and resolve his action (change rune display, do action of another hero, move moon ring backwards, fight a monster or move another character) and then do an action for each hero card laid out - or pass. 2. Resolve a Blood Moon Crisis, if applicable - The moon ring is advances according to visible red dots on displayed monsters; when the ring reaches the moon, the game is lost for all. 3. Draw hero cards. Action options are Move, Encounter with monster, helper or artifact or Gate. If you can open the gate with the correct code, all players have won together.

The core of the game is the code question/information mechanisms á la Mastermind; the other elements of the game only serve to achieve the correct status to put a question to get information or to change the runes at the gate to prepare the next question. The fighting of monsters and drawing of cards introduces chance for an interesting mix of luck and deduction for families with a bit of gaming experience.

 

Players: 1-5

Age: 10+

Time: 45+

Designer: Gary Kim, Evan Song

Artist: Vincent Dutrait

Price: ca. 36 Euro

Publisher: Portal Games 2017

Web: www.portalgames.de

Genre: Cooperation, deduction

Users: For families

Special: 1 player

Version: de

Rules: cn de en kr pl

In-game text: no

 

Comments:

Ice mix of luck and deduction

Chance element can result in unbalancing the game

Family game, some experience necessary

Cute graphic design

 

Compares to:

Mastermind for Code information

 

Other editions:

Broadway Toys (cn), Grey Fox (en),  Mandoo/Holy Grail (en kr), Portal (pl)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 3

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0