presentation

 

Crystal Clans

Skirmishes about crystal zones

 

Time is a resource to summon units deployed to control crystal zones. You select one of six clans - Meteor, Flowers, Stone, Water, Blood or Death - with a distinct 27 card deck and draw five cards from the deck in hand; three out of 15 crystal cards are displayed.

The active player does an action and pays by moving the initiative marker towards the opposing region; this is repeated until the marker arrives in the opposing region, indicating the begin of the other player’s turn. Action options are: Summon - Display up to three units. Activate by paying costs, then re-formation, moving to an adjacent zone and - optional - fighting with playing a combat card, resolving a combat card, assigning damage and discarding of combat card. Loot - only when you control two crystal zones, includes activation and resolving of crystal card effects. Refresh - discard hand cards of your choice and replenish hand to five cards. Raid - only if you are in control of the opponent’s home zone, you transfer cards from the opponent’s draw pile to his discard pile, corresponding to the total attack value of your units.

If you must shuffle your discard pile, your opponent receives a free crystal card. Whoever has acquired four crystal cards first, wins.

At first glance, this duel reminds one of Summoner Wars; however, at a closer look, it is very different. There are the unusual and rare mechanism of initiative as currency and the Raid; the free selection of your action sequence provides dynamic game play, and the individual clans provide very diverse games, depending on the clans selected. One can look forward to clan expansions!

 

Players: 2

Age: 14+

Time: 30-60

Designer: Andrea Mezzotero, Colby Dauch, Arthur J. Ellis

Artist: Martin Abel

Price: ca. 40 Euro

Publisher: Plaid Hat Games / Asmodee 2018

Web: www.asmodee.de

Genre: Cards, conflict, 2 players

Users: With friends

Special: 2 players

Version: de

Rules: cn de en

In-game text: yes

 

Comments:

Creative new mechanisms

Short duration

Very diverse clans

Additional clans announced

 

Compares to:

Summoner Wars for card movement on the board, otherwise all games with card-driven conflict.

 

Other editions:

Plaid Hat Games (en), Game Harbour (cn)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0