presentation

 

Pirate Ships

Shootout with Cannon balls

 

Confrontation of pirate ships by shooting at the opponent’s ship with cannon balls, represented by cards. You place eight parts for the pirate ship - bow, stern and ten ship body parts in between; one of those ship body parts shows a captain, and another one shows a treasure. You place them anywhere in the ship, but of course secretly so that your opponent does not know their location. The distance between the two ships must be minimum 50 cm.

The active player throws a cannon ball card onto the opposing ship. If you do not hit the ship or the cannon ball card only lands on stern or bow of the ship, nothing happens and the turn passes to your opponent. If you hit a ship body part, this part is damaged and turned over. If you hit a ship body part that is already damaged, this part is removed and the ship is scaled down by shifting the remaining parts together. If a cannon ball card ends up on two ship body parts, both parts are turned over or removed, according to their status. If the card hits bow or stern plus a ship body part, you only turn over or remove the ship body part.

If a ship body part is turned over after a fit and shows the captain, the attacker has another throw. If a turned-over ship body part shows the treasure, the attacker can repair a damaged part in his ship and turn it back to the undamaged side. Both captain and treasure are removed after the second hit. If your ship is down to bow and stern only, you lose.

A game of pure dexterity and good practice for hand-eye-coordination, using very simple rules and very pretty components. The level of difficulty can be varied by varying ship distance.

 

Players: 2

Age: 5+

Time: 15+

Designer: Alan Roach

Artist: Kevin Rechim

Price: ca. 12 Euro

Publisher: Piatnik 2019

Web: www.piatnik.com

Genre: Aiming, throwing

Users: For children

Special: 2 players

Version: multi

Rules: cz de fr hu pl sk

In-game text: no

 

Comments:

Simple rules

Difficulty adjustable via distance

Trains hand-eye coordination

 

Compares to:

Throwing games in general

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3