presentation

 

Oh Fortuna

Air, water and gods

 

Gods roll dice for dominance over Air and Water, players bet, with Fortuna’s help, on one of the two powers.

Cards of value 0 to 42 are either point cards showing golden numbers or Fortuna cards showing white numbers and positive or negative value markers. Cards are sorted in ascending order by their white corner value and laid out as stated in the rules in seven rows, every player has a dice board and a god card.

You roll six dice, decide on water or air and turn your god card over to the respective side. Then you set minimum one die on your board, beginning at case 1 of the board roll the remaining dice, place dice, etc. Each newly placed die must – for Air – have the same or higher value as the previously placed die, or - for Water – show the same or a lower value. If you cannot place a die correctly, you put a dice on the penalty case. When all dice have been placed, you add the values of correctly placed dice and and 7 to this total for each die on the penalty case. Then you take the card from the display whose corner value equals your result or – if necessary – the next higher one from the Air or Water section of the display. If you own Fortuna cards you can use them to modify your total and then put them back into the display. If you place the black die on case one of our board, you can steal the correct card for your total from another player instead of taking the next higher one. You win with 35-25-21 points from golden numbers in case of 2-3-/4-5 players.

A nice dice game with a rather given tactic – try to get a few Fortuna cards first and then use them to conquer high-value point cards in the Air or Water section.

 

Players: 2-5

Age: 8+

Time: 25+

Designer: Michael Feldkötter

Artist: wir.design

Price: ca. 11 Euro

Publisher: Piatnik 2018

Web: www.piatnik.com

Genre: Dice

Users: For families

Version: multi

Rules: cz de en fr hu it pl sk

In-game text: no

 

Comments:

Standard core mechanism

Nicely varied result modification

Rather abstract despite topic

 

Compares to:

Dice games with result modifications

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0