presentation

 

King John

COunt guests quickly

 

King John has invited guests to a feast, but, unfortunately, he is near-sighted and needs help in distinguishing his guests - Lords, Baronesses, Damsels and Knights. For each of those guest characters there are a pawn in a holder and five solution tiles, which show the respective guests one to five times. Two additional tiles show the markings of 6+ and 0. The die has one symbol for each guest character and a Plus and a Minus symbol. 18 task cards show the four guests in varying mixtures and numbers.

The starting player of the round rolls the die and reveals three task cards. If a guest was rolled, you count how often this guest is visible on all three task cards and grab the corresponding solution tile for a presence between 1 and 5 or the 6+, if the guest is present 6 or more times, or the tile 0 when the guest is not visible on all cards. For the dice result +, you must grab the pawn for the guest who is present most often on the cards, for -, the pawn for the guest who is the rarest one on the cards. In case of a tie you grab all guests involved in the tie, one player can grab more than one pawn. The fastest player with one or more correct solutions receives a crest for each correct solution. If you made a mistake and hold a wrong tile or pawn, you must discard a crest, if possible. Whoever collects five crests first, wins the game.

Nice topic, pretty design, simple easy rules and some hectic action in counting and grabbing - the game has all the ingredients for a well-working mixture of fun and educational benefits in practicing counting, hand-eye-coordination and reaction speed.

 

Players: 2-4

Age: 6+

Time: 25+

Designer: Wolfgang Dirscherl

Artist: Robert Bayer

Price: ca. 11 Euro

Publisher: Piatnik 2017

Web: www.piatnik.com

Genre: Counting, reactions

Users: For children

Version: multi

Rules: cz de en fr hu it sk pl

In-game text: no

 

Comments:

Nice topic

Pretty components

Simple rules

Good training for quick counting and fast reactions

Number of task cards can be varied

 

Compares to:

Counting game with reactions to results

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 1

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 2

Action (dark green): 2