PLAYED FOR YOU

 

Espresso fishing

COFEE helps with fishing

 

Fishing is usually not very exciting, unless a fish is hooked! So all is well if you packed something to help against tiredness. Espressi help you avoid to fall asleep! The box with 29 fishes - 28 blue ones and one yellow - is placed for a pond in the middle and you have two chips for Espressi, that is, coffees. You roll three blue and two red dice and can re-roll each one one on his own - then you can fish or pinch. To fish you need a minimum of one worm, hook and wave in your result - waves x hooks result in the number of rolls you can do with the white fishing die. A single wave is worth 1, a double wave 2 and a wave silhouette 0.5, if necessary the result is rounded down. Then you roll the white time as often as you are allowed and take one or two fish for one or two fish symbols, provided there is worm on a red die, for worm on blue you take one fish for two fish on a die. If you roll the shoe, you get nothing, but may go on rolling if you have rolls left. The snooze symbol ends your turn, you lose remaining rolls. Unless you discarded an Espresso chip BEFORE you started rolling. The Espresso changes the snooze into a shoe. When you rolled two+three or a total of four or five identical symbols you may pinch one, two or three fishes from other players. Three identical symbols on blue and two identical ones on red earn you an Espresso or a move of a fish from layer to player, from the pond or back into the pond. Ties are decided by the yellow fish.

Risk pure - Neat gambling- when will you throw in the Espresso? Difficult, difficult, but fun! Real nice family entertainment for in-between!

 

Players: 2-5

Age: 8+

Time: 20+

Designer: Davide Rigolone

Artist: not named

Price: ca. 10 Euro

Publisher: Piatnik 2014

Web: www.piatnik.com

Genre: Roll dice, collect

Users: For families

Version: multi

Rules: cz de en fr hu it nl pl sk

In-game text: no

 

Comments:

Nice, relatively fresh topic

Good mix from risk and tactic

Good rules

Pretty components

 

Compares to:

Dice games on combinations

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0