presentation

 

Caro Cane

Dog with tree and?

 

Dogs, trees, persons and other features on 36 cards are depicted in several distinct ways but are still easily recognized and assigned to their category - each card shows a dog and two images from two more categories. Categories are Ball - Boy - Car- Cat - Girl - Hat - Ship and Tree.

All cards are shuffled and dealt, 2-3-4 players receive 7-6-5 cards, the rest is face-down draw pile. One card is displayed to begin the discard pile. The active player selects one card from his hand - it must correspond to the card on the discard pile in one category other than the dog. You name „Dog and corresponding category plus the third category on your own card”, for instance “Dog, Ball and Moon” and put the card on the discard pile. The next player could, for instance place the card „Dog, Moon and Car“. If you cannot discard a suitable card, you draw a card from the draw pile. If you are first to shed all cards, you win.

For the Hund sitz! Variant, one player is game master for the round and lays out five cards open-faced, naming each card with “Dog One and ...”, “Dog Two and ...” and so on. If you spot an image from the same category on two adjacent cards, you call “Sit, dog!” and take all open-faced cards, if you are correct.

The first you notice in this game are the attractive, challenging illustration; each category is presented differently on each card - dogs are German Shepherd, Terrier or Spaniel, the ship is a sailing ship or boat, and so on. This trains - while providing lots of fun in discovering the correlations - observation, naming of categories and assigning images to categories.

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Alex Randolph

Artist: Kinetic MDC

Price: ca. 8 Euro

Publisher: Piatnik 2017

Web: www.piatnik.com

Genre: Characteristics, correlation

Users: For children

Version: multi

Rules: de en fr hu it pl

In-game text: no

 

Comments:

New edition of Hund und ...?, 1987

Challenging, attractive illustrations

Simple rules

Trains recognition of terms and characteristics

 

Compares to:

Dobble and other spotting games about gaps and correlations

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 0