presentation

 

Atlantica

salvage treasures and knowledge

 

Atlantica has finally been discovered and research teams look for hidden treasures under water, in a race against the hurricane. Treasure cards, ship cards and research cards are prepared, and you have five diver cards in hand.

As the active player you can either use the „Draw breath“ action, miss a turn and take new diver cards. Or you can do up to three action out of four option to take other cards: 1. Treasure cards at the Diving Boat, depending on the color of the cards you play you must/can take certain cards from the display. 2. Pub – Take diver cards or two other cards – treasure, ship or research; again, you must play certain diver card combination to draw new diver cards. 3. Ship cards at the Harbor. For each treasure card you need one wooden chest symbol on a ship card at the end of the game; so, again, you must play certain diver card combination for a ship of the intended size. 4. Research card at the Research Station; research cards give clues to treasure locations and provide additional victory points at the end of the game; again, you need certain color combinations of diver cards. IN a turn, you can play maximum three cards and can distribute them to several locations, albeit only for one action per location.

When the Hurricane card appears, you score your research cards and your treasure cards for which you have a chest symbol on ship cards.

Atlantica is a fantastic family game, the cards implement the story very nicely, and the dilemma of which action and therefore card combination is actually the most needed or best one keeps the challenge going! Don’t forget the ships over the treasures!

 

Players: 2-5

Age: 8+

Time: 35+

Designer: Christian Fiore, Knut Happel

Artist: Fiore GmbH

Price: ca. 20 Euro

Publisher: Piatnik 2018

Web: www.piatnik.com

Genre: Collecting, card combinations

Users: For families

Version: multi

Rules: cz de en fr it hu pl sk

In-game text: no

 

Comments:

Nice components

Not much chance despite card drawing

Dilemma of the currently best combination

 

Compares to:

Games needing card combination to get more cards

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0