Played for you

 

Ali Baba

Fairy-tale treasures

 

In the bulging earthenware amphorae treasures out of Ali Baba’s cave are hidden, but - as it happens to happen in fairy tales - some of the amphorae are empty and in some of them robbers are hiding. 48 tiles show closed amphorae on the back-side, there are 12 different patterns, and one empty amphora, two with treasures and one amphora with a robber in it. All tiles are shuffled face-down and laid out in a 4x12 grid.

In clockwise direction each player in turn reveals any tile in a way that all players can see it. If it is an empty amphora, you take it and pass your turn. When an amphora with a hidden robber is revealed, you put the tile back in place and pass your turn. If you find an amphora that holds a treasure you take it up in your hand and can go on revealing tiles: If you reveal an empty amphora, you lay down amphora and treasures. If you find another treasure amphora you can again go on or stop. But if you reveal an amphora with robber, you put this tile and all treasure amphorae collected in this turn back into the grid into spots of your choice. If you end your turn voluntarily, you keep all treasure amphorae that you found.

If you collected twelve treasure amphorae, you win instantly. When only twelve tiles remain in the grid, the winner is the player with most treasure amphorae, in case of a tie you win with the fewest empty amphorae.

In this new edition Ali Baba is again a very good game for children with a cute and nice topic and a well-working mixture of memory and stop-or-continue-mechanism, which even provides a little bit of tactic.

 

Players: 2-6

Age: 5+

Time: 10+

Designer: Dominique Ehrhard

Artist: not named

Price: ca. 10 Euro

Publisher: Piatnik 2015

Web: www.piatnik.com

Genre: Memo, collecting

Users: For children

Version: multi

Rules: cz de en fr hu it sk

In-game text: nein

 

Comments:

New edition of Ali Baba, 1997

Attractive combination of two standard mechanisms

 

Compares to:

All memo games with a stop-or-continue mechanism

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0