presentation

 

Zauberei hoch drei

Find luminous beings

 

Students of the Magical School need to get back from trying to visit the forbidden Midnight market before Willy the Warden Ghost catches up with them. Glowing Lumies help the students to find their way.

Depending on the degree of difficulty, you prepare magical potions and dice enchantments. The active player rolls three dice and looks for the corresponding Glow Lumies. You turn over a tree tile – if you have found one of the Lumies on your dice, you may go on searching for Lumies until you either have found all Lumies in your dice result or until you turn up a wrong Lumie. The other players can give you tips for your search. If you reveal a wrong Lumie, your turn ends. At the end of your turn, you move your student marker one step towards the school for each correct Lumie that you found! Then you must move Willy one step. If you roll a special symbol, you may advance any of the students one step if you rolled a magical potion symbol, you do not have to use a magical potion token for this. For any ghost, you rolled you must advance Willy by one step. Available magical potions and dice enchantments can be used at any time. At the end of the round, Willy moves as many steps as indicated by the arrows of his current location. The stairs to the school must be mastered without tips from other players, but you may use magical potions or dice enchantments. When all Magical Students reach the school without being reached or overtaken by Willy, all players win together.

This is nice! A pretty, thrilling mix of memo, planning and cooperation with an attractive topic and very beautiful components, including a 3D game board.

 

Players: 2-6

Age: 6+

Time: 30+

Designer: Lukas Zach, Michael Palm

Artist: Anne Pätzke

Price: ca. 25 Euro

Publisher: Pegasus Spiele 2016

Web: www.pegasus.de

Genre: memo, marker advancement

Users: For children

Version: de

Rules: de en

In-game text: no

 

Comments:

Nice standard topic

Very pretty design including 3D board

Good mix of mechanisms

 

Compares to:

Movement games using memory

 

Other editions:

Wizardry to the Power of Three, Pegasus

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 2

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0