Presentation

 

UNDO

Blut im Rinnstein

 

UNDO - a new game mechanism based on deduction and decisions taken by all players together. We are destiny weavers and are tasked to change the outcome of a recent event - usually death - by changing things in the past, working with 13 story cards carrying partial information. The stories are set at some point in modern times and have roots in various earlier epochs - this can be millions of years in case of a Cthulhu topic or something as relatively recent like the time before World War I.

The game features 13 story cards, one of them is revealed at the start, it tells the current status of events, usually finding a corpse. For each story card there are a clue card and three fate cards. Fronts of story cards are only marked with a point in time, clue cards name persons or locations or items on the front.

We decide together which cards - in any order - we reveal and read; each one costs a timecard. Four Magnifying Glass cards allow us to read four clue cards. Then, we  we again decide together on one of three actions offered by the story card and receive no points or plus points or minus points from the corresponding Fate card. After nine cards we add points earned with Fate cards points and learn from the game-end cards if we succeeded. Blut im Rinnstein takes to the Roaring Twenties in America, to speculation, lack of money and gangs.

UNDO offers a new game mechanisms with thrilling challenges to deduction, spotting of clues, recognizing dead ends and sometimes simple guessing about the decision on a given card. I believe it’s and, generally, suitable for families, but the given age is a necessary minimum limit.

 

Players: 2-6

Age: 10+

Time: 90+

Designer: Lukas Zach, Michael Palm

Artist: Lea Fröhlich, Jessy Töpfer, Jens Wiese

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2019

Web: www.pegasus.de

Genre: Deduction, decision, cooperation

Users: For families

Version: de

Rules: de en es fr it nl

In-game text: yes

 

Comments:

New game mechanic

Ingenious mix of deduction, discussion and guessing

Additional themes available

Can be played repeatedly

 

Compares to:

First game of its kind

 

Other editions:

dV Giochi (it), Ediciones MasQueOca (es), Gigamic (fr), Pegasus (en), White Goblin Games (nl),

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0