presentation

 

Treasure Island

Race for the treasure

 

Pirates have taken Long John Silver prisoner and try to get clues on the location of his treasure; Long John Silver, however, tries to escape and to be first to reach the treasure. Pirates begin on given locations; then Silver hides the treasure and marks the location on his mini plan. Then he secretly gives each player a location hint on where the treasure is NOT to be found. He himself takes a given number of hints and compass hints.

Until the treasure is found, Log John Silver and pirates play days, comprising: 1. Updating calendar (Silver, the next active pirate prepares his actions. 2. Maybe resolve Calendar events (Silver) - he plays hints, take the bluff marker, is relocated to another tower, draws or uses Black Spot hints or can escape. 3. Up to two Actions (active pirate) - standard ones for movement or search. Each movement is marked on the island with the measure stick, for searches you use templates - if the treasure is to be found within the template circle, Silver must tell the truth. Special actions for pirates are pirate-specific, for instance telescope, King George monkey, etc. Silver escapes at the latest, when the marker reaches the escape case on the calendar track and can then move towards the treasure, using horse movement only. The pirates switch to being active in clockwise direction and have now two moves always. Whoever reaches the treasure first, wins.

A thrilling and challenging treasure hunt, using tabletop elements like measuring stick and dividers. A real treasure, marvelously implement with a plethora of sometimes frustrating details , but the winner will be the one pirate, who finds the treasure.

 

Players: 2-5

Age: 10+

Time: 60+

Designer: Marc Paquien

Artist: Vincent Dutrait, Michael Kröhnert

Price: ca. 50 Euro

Publisher: Pegasus Spiele 2019

Web: www.pegasus.de

Genre: Treasure hunt, pirates

Users: With friends

Version: de

Rules: de en es fr it kr pl ru

In-game text: yes

 

Comments:

Sensational graphic design

Thrilling, challenging mechanisms

Echoes of tabletop games

 

Compares to:

Pirate games for topic, Tabletops for movement

 

Other editions:

Gen-X (es), Mancalamaro (it), Mandoo (kr), Matagot (en fr), Rebel (pl), Hobby World (ru)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0