presentation

 

Raptor

Explorer versus Velociraptor

 

A duel between explorers and the Raptor mother for the Raptor babies: The explorers want to catch three out of five babies or neutralize the mother; the mother wants to hide the babies off-board or eat all explorers.

At the start of the game you place four out of ten explorers, the Raptor mother and five Raptor babies as well as the 3D rocks as stated in the rules. Each player has a set of nine action cards of values 0 to 9 - the 9 has no card effect, only its number value - and you have always three randomly drawn cards in hand. Both players select a card from their hand and then reveal it - the effect of the lower card is resolved and the other player can spend the difference between the two card values as action points for special actions not available from the cards, the effect of his card is ignored. If you cannot draw to three cards, you shuffle your discard pile.

Effects of the explorer cards are Stun baby, Enter explorer, Movement and Fire, each twice in different intensity. Action points can be used for Movement, Rest, Stun baby, Catch stunned baby or Shot at the mother. Effects of the Raptor cards are Move baby to mother, Hide, Frighten explorer and Rest, also twice each in different intensity. Action points can be used to Move baby, Move mother, Mother eats explorer, Mother wakes a stunned baby, Mother douses one complete fire,

Raptor is a fantastic game for two players; due to the limited selection of cards you need to consider and time their use carefully, and do not forget, played cards remain visible! Card effects are nicely coordinated and the components implement the topic very nicely!

 

Players: 2

Age: 10+

Time: 30+

Designer: Bruno Cathala, Bruno Faidutti

Artist: Vincent Dutrait, Jens Wiese

Price: ca. 25 Euro

Publisher: Pegasus Spiele 2016

Web: www.pegasus.de

Genre: Use cards for marker placement

Users: With friends

Special: 2 players

Version: de

Rules: de en es fr it

In-game text: no

 

Comments:

Topic nicely implemented with the components

Well-balanced between chance and tactic

No side has an obvious advantage to win

 

Compares to:

All asymmetrical 2-player games

 

Other editions:

Matagot (en es fr nl)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0