PLAYED FOR YOU

 

Mondo SAPIENS

Create Inhabited Landscapes

 

Landscape tiles are heaped loosely; all search simultaneously for useful tiles, adhering to stringent rules. The first tile can be placed anywhere, the others always adjacent to a tile already there, in any orientation. If patterns at borders do not correspond they are scored as a connecting mistake. When you stop your search you take the then top-most bonus chip. After 7 minus you score animals, completed landscape and bonus chips and win with most points after three such rounds. The advanced game offers special scorings and the expert game additional tasks to complete.

Well, that was Mondo! But we are playing Mondo Sapiens! Well, yes! Why? It plays exactly the same, with some small changes and additions. The animals have been replaced with fishermen, woodcutters and shepherds, and there are roads, too. In the introductory game each worker scores 1 point; each correct landscape scores 2 points, a road tile is worth 1 point, but connected roads on tiles cost you -1 point building costs. Volcanoes, mistakes and empty squares on the board score negative.

In the advanced game you are given villages that you can but need not place like normal tiles. Workers now only score when you have placed their village; if you scored most workers of a kind you score a bonus, too. In the expert game five different buildings are added, you may place one of them in your landscape and then score it in relation to items pictured on landscape tiles and the borders of your board.

Mondo Sapiens plays fast and well, is a bit more tactical than Mondo and therefore a bit better then Mondo, it is Mondo Sapiens after all!

 

Players: 1-4

Age: 8+

Time: 30+

Designer: Michael Schacht

Artist: Oliver Freudenreich, Hans-Georg Schneider

Price: ca. 30 Euro

Publisher: Pegasus Spiele 2012

Web: www.pegasus.de

Genre: Spotting and placement game

Users: For families

Special: 1 player

Version: de

Rules: de nl

In-game text: no

 

Comments:

Same mechanisms as in Mondo

Three different levels of difficulty

A bit more interesting than Mondo when compared directly

High fun value and re-play value

 

Compares to:

Mondo and all placement games about completed areas

 

Other editions:

White Goblin, The Netherlands

 

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0