presentation

 

Kitchen Rush

hourglasses for personnel

 

Joint responsibility for all players for a newly acquired restaurant. Guests are received, orders taken and meals are cooked and served. Eight scenarios building upon each other teach all the rules of the game. If you have mastered all scenarios, you can try your hand at missions with unpredictable events.

In each scenario you take orders, cook them and serve them. All play simultaneously. Phases of a round are: 1. Preparation with event. 2. Action in real-time, an external timer is set to the available time total. You put an available hourglass on an action slot, resolve the action and can relocate the hourglass to another action as soon as it has run down. Room for hourglasses is restricted on most action areas. Available actions are - depending on scenarios - waiter, shopping, storage, stove, spices, office or sink. 3. When the timer has run down: Clean-up with checking order, paying wages in later scenarios, and taking prestige bonuses.

Orders are checked for plate size, ingredients, spices and cooking time. To successfully complete a scenario, you serve two guests in scenario I; in scenario II all players serve 5 to 10 guests together, and in scenario VIII a non-functional stove, office and lost keys come into play, with respective action options, and you must achieve coin and prestige values.

A witty version using hourglasses workers and worker placement; for the first scenarios the time frame is okay, in later areas you are pressed for time, despite having some experience of necessary workflow. Great, hectic fun, demanding a lot of cooperation and keeping your cool.

 

Players: 2-4

Age: 8+

Time: 60+

Designer: Dávid Turczi, Vangelis Bagiartakis

Artist: Bartłomiej Kordowski, Natalia Kordowska, Jens Wiese

Price: ca. 40 Euro

Publisher: Pegasus Spiele 2019

Web: www.pegasus.de

Genre: Cooperation, real-time

Users: For families

Version: de

Rules: de en es fr pt

In-game text: yes

 

Comments:

Hectic cooperation

Well-working hourglass-mechanism

Topic very well interpreted

 

Compares to:

Real-time games with a timer

 

Other editions:

Artipia (en), Ediciones MasQueOca (es), Flick Game Studio (pt), Geek Attitude Games (fr), (Stronghold (en)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 3