PLAYED FOR YOU

 

DUELL IM FELSENTAL

Three DWarves versus one Dragon

 

One Dragon versus three dwarves or three dwarves versus one dragon - each side in this uneven conflict commands different abilities, represented by a unique card deck for each faction; abilities of the dwarves are distributed among the three of them who must try to defeat the dragon.

On the central board dwarves and dragons are placed either according to the rules or according to players’ choice, and both player draw four cards each from their deck. The dragon starts the game with one action; in the consecutive alternate turns each player resolves two actions of his choice in any combination or order, choosing from: Drawing two cards or playing one card; you cannot pass your turn and there is a limit of six for cards in hand - if you draw cards twice in a turn you must discard surplus cards. If you play a card you choose one of this cards symbols and resolve it.  Movements for dwarves can be split among dwarves; an attack can be answered instantly by the opponent with a defense symbol; this defense does not count towards his two turn actions. In case of a successful attack the attacked takes damage which is marked accordingly on the player’s mat. When all damage spots are taken the character dies and leaves the game; if you defeat your opponent you win; when the last dwarf card is played and the dragon is alive, the dragon wins.

Duell im Felsental is a neat little game for which you must adapt your tactic to the side you embody; the distribution of cards in your deck is important, too. It is also a game on optimum use of current possibilities with a bit of planning on what is still coming in the deck!

 

Players: 2

Age: 8+

Time: 30+

Designer: Adam Kałuża

Art: Jarek Nocoń, Hans-Georg Schneider

Price: ca. 23 Euro

Publisher: Pegasus Spiele 2013

Web: www.pegasus.de

Genre: Conflict simulation

Users: With friends

Special: 2 players

Version: de

Rules: de en it pl

In-game text: no

 

Comments:

German edition of Drako, rebel.pl

Nice components

Fantasy context not dominant

Good mixture of tactics and chance

 

Compares to:

All confrontation games with two parties of different strength

 

Other editions:

Dastwork, Italy; Rebel.pl

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0