PLAYED FOR YOU

 

Die Zwerge Das Duell

Good versus Evil

 

Based on the novels by Markus Heitz you are either a Dwarf defending „das Geborgene Land“ or an enemy, that is, either a representative of Good or of Evil. Each side has its own deck of 35 cards with allies, victory points, support, event and turn-of-events. You draw four cards from the stack, make dice and joker cards ready and alternate as active player, executing the phases supply, dice and cards. For the supply phase you draw a minimum of one card, maybe more due to effects of cards in your display. In the dice phase you take three dice - again maybe more due to cards in your display, but never more than six dice - and roll them. The result on the dice you rolled is used in the card phase. To play a card from your hand or use a card in your display you pay the costs as indicated on the card for number and type of results, and you can only use each dice once. The axe symbol on dice is a joker that can be used for numbers 1 to 5. Card effects are either implemented instantly and you discard the card or you put the card into your display and can from now on use its effect. Those effects can cause damage, either to the draw pile or the display of your opponent. When someone draws the last card from his draw pile, the game ends and you win with most victory points. The box includes an adventure scenario featuring 23 extra cards for the board game, based on the 5th book of the Dwarves series, „Der Triumph der Zwerge“.

A very nice mix of dice and card use, rather chance-driven, but with enough tactic to remain a challenge, dice get scarce quickly and you need to make clever use of them.

 

Players: 2

Age: 10+

Time: 40+

Designer: Michael Palm, Lukas Zach

Artist: Jarek Nocoń

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2015

Web: www.pegasus.de

Genre: card use based on dice

Users: With friends

Special: 2 players

Version: de

Rules: de

In-game text: yes

 

Comments:

Topic very well implemented

Rather chance-driven

Tactic from using dice and damage to opponent’s draw pile

 

Compares to:

Card games using dice to pay for card actions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0