Der 7bte Zwerg

Betting on the correct order


The seven dwarves from the film are agitated as usual and to get some order into events you need to sort them by size, using seven dice of different colors to represent them.

The board is assembled and the active player takes all dice. He rolls those dice one by one in any order of his choice and tries to place them on the dice track in ascending or descending order of values, if possible with color congruency to the dwarf spots beneath the track. After rolling the second die you must decide on ascending or descending arrangement, unless you rolled the same value as before, as identical dice values next to each other are allowed and valid and you can have gaps between values, 1-1-3-3-5-6 is a valid arrangement.

Cases at the start and at the end of the track are evasion cases that you can use to achieve placement of all seven dice.

When three dice have been placed, the other players use their pointed hat tokens to bet if the active player will achieve a correct arrangement. When all dice have been rolled, the turn is scored: If you could place all dice on the board, you score seven points and then deduct two points for each die on an evasion case. Finally, you add one point to your score for each color congruency. Each player who placed a correct bet scores three points. When each player was active once, you win with most points.

Risk and luck of the roll - if you like those elements you will have fun with those seven dwarves. The only question is whether to play safe, insofar this is possible, or to go for the color congruency points? An ideal game for holidays or beginners.


Players: 1-7

Age: 7+

Time: 30+

Designer: Peter Neugebauer

Artist: Hans-Georg Schneider

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2014


Genre: Dice placement, betting

Users: For families

Special: 1 player

Special: Many players

Version: multi

Rules: de en + cn

In-game text:  no



No reference to the film topic

Bets involve all players all the time


Compares to:

Placement games with placement requirements


Other editions:

Jolly Thinkers, Hong Kong


Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0