PLAYED FOR YOU

 

Sail to India

In the Footsteps of Vasco Da Gama

 

Seafarers are searching for the route to India and need support and financing; as a noble sponsor you win with most victory points from discovering coastal towns, sale of goods and building churches.

You start with a Historian Card and a Safe/Ship Speed card, three technology cards are displayed. At the start, Lisbon and three more coastal towns are discovered = laid out face-up. Money and victory points are called Banker and Historian and are marked with tokens on numbers; at the start one marker is placed on Ship I on your Safe/Ship Speed card, three more on "Technology" on this card and two at Lisbon. A turn comprises two actions of your choice for cost/conditions – hire help, move ship including discovering town, sell goods, build, make an invention or speed up ship or put tokens for later use as banker or historian on Lisbon and use inventions. You can use one action twice, but only discover one coastal town per turn. Anytime in your turn you can put back ships, markers, buildings, bankers and historians to Lisbon free of charge or use an invention. Markers in Lisbon are placed as bankers on your Safe /Ship Speed card or for victory points on your Historian Card. If you are out of markers in Lisbon to mark Bankers or Historians, an unmarked surplus is forfeit. When the last town is revealed or two players are out of markers, the active player finishes his turn, all other have one last turn and then you sum your victory points.

Also in this German edition this is dense, interesting and surprisingly fast game and offers various winning strategies and an interesting mechanism of using the same markers for different purposes!

 

Players: 3-4

Age: 10+

Time: 60+

Designer: Hisashi Hayashi

Artist: Juhani Jokinen, Banu Andaru, Anja Pittner

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2014

Web: www.pegasus.de

Genre: Worker placement

Users: With friends

Version: de

Rules: de en fr jp

In-game text: no

 

Comments:

German-language edition

Starting set-up for first game recommended

Attractive mechanism of marker use for multiple markings

Several different winning strategies

Low element of chance

 

 

Compares to:

Worker Placement in general, first game in this combination

 

Other editions:

AEG, USA; Game Field, Japan, Iello, France

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0