A trial lab in the Deep Seas. Teams - comprising an engineer, a scientist, programmable bots and exploratory submarines - collect the maximum possible amount of data. In four rounds you must program bots, expand laboratories and collect knowledge points. For this you have player turns per round until all have passed, followed by an interim scoring and preparation for the next round. In a player turn you program your bot and resolve the action - expand laboratory, take time marker, take crystals, catch octopod, use submarine, take research card or program bot.
Strategic/tactical development game for 2-4 players, ages 12+
Publisher: Pegasus / H@ll Games 2014
Designer: Stefan Feld
Artist: Dennis Lohausen, Andreas Resch
Users: For experts
Version: multi * Rules: de en * In-game text: no