presentation

 

13 Minuten

Cuban missile Crisis 1961 

 

Embodying either President John F. Kennedy or Nikita Khrushchev, you have a total of 13 minutes to resolve the Cuban Missile Crisis without triggering a nuclear war and thus losing the game.

The game comprises 13 cards - five with an US Flag, five with a USSR flag and three with UN flag. Cards are shuffled, you are dealt two cards, the rest is face-down draw pile. The top card of the pile is set down - unchecked - as disputed region Cuba in the middle of the table; to its right and left are the power areas of the respective player.

The active player plays a card in his own or the neutral area; it becomes a disputed region where you try to place influence markers to achieve a majority. The card you played can be used for an event - only if is one with your own or the UN flag - or as an order. For an event, you resolve the text of the card; for an order you place influence marker in a disputed region. If you place influence marker, you move the disputed region by own area towards yourself, unless it is already in your own power area.

When both players are down to one card in hand, the prestige scoring is done for controlled regions, more controlled areas of the DEFCON type, for after effects of the crisis by comparing depicted influence markers on your card in hand; then you check for nuclear war or winning in peace times. If you have three DEFCON cards of the same type in your power area, you triggered nuclear war and lose; otherwise, you win with most prestige points.

As the „big“ brother Tage, this is a challenging dilemma game of prestige and avoiding war, an attractive and well-working simulation in the micro game range.

 

Players: 2

Age: 10+

Time: 13

Designer: Daniel Skjold Pedersen, Asger Harding Granerud

Art: atelier198

Price: ca. 10 Euro

Publisher: Frosted Games / Pegasus Spiele 2018

Web: www.pegasus.de

Genre: History, conflict simulation

Users: With friends

Special: 2 players

Version: de

Rules: de en es fr

In-game text: yes

 

Comments:

Rare topic

Five turns per player

Challenging micro game

 

Compares to:

13 Tage

 

Other editions:

Jolly Roger Games/UltraPro (en), Ludonova (es), Matagot (fr)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0