presentation

 

The Mind the sound experiment

Shed cards Accompanied bei Music

 

The Mind The Sound Experiment is the same as the the game The Mind. The only addition are two soundtracks on the CD in the box; they are intended to provide background for the game, and on the other hand, to introduce a new challenge - players should complete the game before the 2nd  gong stroke is heard.

Players are one team and, as a team, receive cards for lives and shuriken. Each individual player receives, for Level 1, one of 100 cards 1 to 100. For each consecutive level, all cards are reshuffled, and players receive cards = current level number. In a level, all team cards must be stacked openly in ascending consecutive order. You play a card whenever you want to, but always your currently lowest, and communication among players is forbidden.

When completing levels 2, 3, 5, 6, 8 and 9, the team receives a shuriken from stock. If someone raises his hand demanding use of a shuriken and all agree, a shuriken is discarded, and each player sets aside his lowest card in hand openly. If you play a number card and someone holds a lower card, this player must stop the game - the team discards a life card and all cards in hand lower than the one just played are set aside. Then you continue, not restart, the level!

The rules explicitly state concentration as an essential element of the game; the soundtracks are meant to support concentration, but raise the pressure due to the time element. Not an easy game, but it works and is fun. Good guesses, flair for timing and a bit of luck combine to provide a thrilling challenge to non-verbal and not obvious communication. What does the hesitation of my left neighbor mean?

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Wolfgang Warsch

Artist: Oliver Freudenreich

Price: ca. 11 Euro

Publisher: nsv Nürnberger Spieleverlag 2019

Web: www.nsv.de

Genre: Stack cards correctly

Users: For families

Version: multi

Rules: cz de en es fr gr it pl pt

In-game text: no

 

Comments:

Idiosyncratic rules

Needs flair for “timing” and “subconscious” signals

Works despite ban on communication

Soundtrack provides the challenge of a time limit

 

Compares to:

The Mind, card shedding in general

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 2

Action (dark green): 0